A hand-painted "sci-fi" prop I made during CGMA's 'Creating Stylized Game Assets' course (Spring 2024). Made with Blender, Substance Painter and Photoshop.
2x 1024x1024 albedo and specular maps painted with Substance Painter and Photoshop. Rendered with Sketchfabs screenshot tools.
Inspired by my favorite game of all time, Team Fortress 2, I created an "All-In-One" supply station for the Red team to quickly resupply or upgrade their arsenal on the battlegrounds. The final result evolved a bit from the original concept.